Jeremy Evers

Skull Head World is available on Steam!

by Jeremy on August 7th, 2020

Skull Head World is now available on Steam!

Skull Head World is the game I have been working on for the last few years, and it’s finally available! It features procedural animation, realtime synthesized audio, music that is generated based on gameplay, hardcore topdown bullet hell melee brawler action and lots and lots of skulls.

https://store.steampowered.com/app/1191690/Skull_Head_World/


Filed under: Atlantis
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Atlantis 0.9s

by Jeremy on May 14th, 2020

Atlantis has been updated to version 0.9s.

The new version has some bugfixes. Most importantly regarding lockups when receiving the same midi note multiple times without noteoff.

The fancy old key tracking module was removed with an axe and very simple and efficient method was put in it’s place.

Click here to download Atlantis, get presets, skins, read the manual, all that stuff


64 bit Atlantis is a real thing

by Jeremy on January 22nd, 2019

Atlantis 0.9r is finally out. And it’s finally 64 bit. Thanks to Hani, Ken, Fletcher, Simon, James and Jason for finding so many bugs for me to fix…

Atlantis 0.9r 32 bit
Atlantis 0.9r 64 bit

you may need to re-select your skin after the upgrade.


Atlantis 0.9q!

by Jeremy on December 10th, 2018

Surprise! 2018 is almost over and Atlantis 0.9q has been released to the public!

This version fixes some bugs with combiners and lfo 2, mostly regarding midi CC control.

Hani at United Deviations Music found the ancient bugs, and helped me test the fixes. PSA is a nice song he made with Atlantis.


skullheadworld

by Jeremy on December 5th, 2018

ok, so i am exceptionally bad at keeping this site up to date. but i have some news… skullheadworld is nearing completion (although it’s site is also exceptionally out of date…).

skullheadworld

skullheadworld has a secret feature, all of the audio is improvised and synthesized realtime in my new skullhead synth. the synth itself has been ported to vst. it’s a 48 channel single-oscilator synth designed for speed. it is nowhere near as deep as atlantis, but it can still make some neat sounds…


Filed under: Atlantis, Links
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Where am i?

by Jeremy on October 15th, 2008

I took the summer off and had a lot of fun outside. I posted some photographs that I have taken of my adventures.

I’m no longer in full hedonist mode, I’ve decided to work with United Front Games. By skateboard it takes 26 minutes to get there, longer if the number of pedestrian collisions is above normal.

I also published some code under the GPL. I donated the SID filter from Atlantis to Jan-Marco Edelmann for use in his Blitz synthesizer for Psycle. He’s refactored it and made it more readable- at the cost of comments, a fixed samplerate and a per-sample switch statement implentation. It’s still a very simple algorithm, runs fast and has a great tone. Now every synthesizer on the planet will have my sound. I think that means I win.


Atlantis VSTi beta 0.9j

by admin on June 30th, 2008

AtlantisIt looks like I missed something in the Atlantis 0.9g release.  The pan shaper was not included.  So-  here it is.

I got a tablet laptop recently, and I have to say, Atlantis is a treat with a stylus.  And it even works in Vista.  Goodbye mouse!

You can download Atlantis 0.9j here and read the manual at http://jeremyevers.com/atlantis


Atlantis VSTi beta 0.9i

by admin on June 24th, 2008

AtlantisI have a signifigant Atlantis audio quality update for you today.

Hani didn’t like the clicking sound the routing engine was making in filters-per-voice mode.  So, I fixed it.  Now filters in filters-per-voice mode are always running, just like the global filter.  You may notice a slightly different decay sound- this is the filter running.  Before it would stop running when the envelope decayed, and any resonance would be cut (click) and continue on the next note (click).

This will consume more CPU power in polyphonic mode, so be sure to turn the number of voices down to the lowest useable level that you can get away with, or disable filters-per-voice mode entirely.  You can adjust these settings in the config dialog.

I also optimized the monophonic and arpeggio modes, so they will recieve a performance upgrade in this release.

You can download Atlantis 0.9i here and read the manual at http://jeremyevers.com/atlantis


Atlantis VSTi beta 0.9h

by admin on June 21st, 2008

AtlantisI’ve got a little Atlantis update for you.  This version allows you to use MIDI learn to assign bend and velocity modulators.  Now it’s even easier to go crazy.

Enjoy!

I’ve also updated the Atlantis Manual pdf.

You can download Atlantis 0.9h here and read the manual at http://jeremyevers.com/atlantis


Atlantis VSTi beta 0.9g

by admin on June 1st, 2008

Guess what? I’ve got a new build of Atlantis.  It’s got some new features, and maybe even some new bugs for you guys to find.

Here’s a list of what’s new:

The Repeatverb and Destroyverb are nasty little reverberation algorithms that are based on something I wrote for Jim Redfern to use in one of those demo competitions where you make your program crazy small.  Use them to add some wet depth and weirdness.

They do use a fair amount of CPU, so I suggest turning Filters-Per-Voice mode off in Atlantis if you are using it with the synthesizer.  I also suggest sticking a lowpass filter behind them.

The Pan module is something that Yann suggested and is everything you would expect from a serious panning algorithm.  It uses a sine-law, if you care.

Thanks to Rajko and Hani for reporting and testing the waveform save bugs.

You can download Atlantis 0.9g here and read the manual at http://jeremyevers.com/atlantis


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