Atlantis Skins
by Jeremy on July 30th, 2009
Ahh summer. I’ve put a beer holder on the front of my bike, and a rack for my sonofhibachi on the back. It’s been hot, and I’ve been in the ocean a lot. I’ve now been kicked out of 4 bodies of water in this town for inflatables- but last night security was unable to detect the water wings on my ankles.
Limeflavour made some sweet skins for Atlantis. I’ve added them to my skin pack, which you can download here.
You also want to get Altantis 0.9p again, as I fixed a tiny little PNG render bug. You can get it here.
Enjoy!
Atlantis VSTi Beta 0.9p
by Jeremy on July 12th, 2009
While I was out of town, Ronnie van Wijgerden, J G Tatton, Kaspar Torn and Gard Paulsen donated a SunVox license, a vegetarian pizza with peperoni, a coffee press and an Ohsweken Speedway hat. That was awesome of them.
SunVox is rad, the best portable tracker I know of.
So, hat on, fueled up, tuned out- and we have a new Atlantis build for you.
Here’s what’s new:
- PNG support
You can download Atlantis 0.9p here. And you should read the documents, even if they are a little outdated.
Atlantis VSTi Beta 0.9o
by Jeremy on June 21st, 2009
Rich Orth is the new Time Pilot champion. He got 531500 while drunk a week ago. I have not been able to get my crown back yet, but I will. Just you wait, Rich.
I haven’t got any more donations in a while, so I sponsored a new build of Atlantis myself. It’s serious sunset season at my beach, so I bought a cheap radical flyer to throw around with my friends. On top of that, I have joined a fierce bicycle gang. Summer rules.
Here’s what you get in Atlantis 0.9o:
- mousewheel support is back in
- delay module display is back to the old box style. flashing made people twitch. you may need to tweak your skins.
You can download it here. Enjoy!
Atlantis VSTi Beta 0.9n
by Jeremy on June 10th, 2009
It’s been exciting times. Beach season is in full swing. Regardless, Pendle Poucher donated a really nice sandwich so here’s a new build.
Before I get to what is new, I need to mention an old feature that lots of people ask about. On any selection button (waveform, modulator, algorithm, file, program, etc.), you can right click to bring up a context menu. If you right drag vertically, you can scrub settings. This is much nicer than the prev/next buttons a lot of people ask for. Try it.
This build is all about bugfixes. Seems like 0.9l and 0.9m had some serious issues.
- fixed sample-and-hold mode for noise lfo
- fixed old presets loading with wrong shapers
- fixed number of voices selection
- fixed polyphony cut-out bug
- potential fix for keyjazz mode in buze, although it damages mousewheel support
- now double-buffering all renders
Special thanks to the hard working testers, especially Joseph Drushal who really gives a shit about having his old presets work correctly, and Hiroto Sakahara who wants the number of voices specified correctly.
So, go download Atlantis 0.9n. And read the documentation here. Check out Limeflavour’s skin, too.
Atlantis VSTi Beta 0.9m
by Jeremy on June 2nd, 2009
Holy Crap! 坂原 洋人, Tomasz Wąsik and Steve Faulkner pitched in enough for the company to purchase 2 pairs of red & blue 3d glasses, a Time Pilot flyer and an IBM t-shirt from ebay, increasing my nerd score by over 200 points. On top of Oliver Thomas’s 6 pack of Blue Buck, it was enough to motivate me to give you guys my favorite iteration of the synth yet.
So, here’s what’s new in Atlantis 0.9m:
- fixed repeatverb limiter distortion
- added phase offset slider
- works great with saw lfo
- updated file format
- waveforms now store path
- made ui skinnable
- and improved every module
- updated button mouse controls
- power: left click entire area
- context menu: right click
- selection: right drag or mousewheel
- wave window phase: left drag
- extened delay length 4x
- rescaled global volume
- fxp & fxb support
- single preset files (ass, asf)
- improved stability on startup (constructor race conditions and buffers)
- better anti-denormal code for phaser, filters, octaver, chorus and flanger.
- new FM preset waveforms with less harmonic content
- preset browsing
- mousewheel support for
- sliders
- selection buttons
- delay input
- help link button
- a way to name programs!
- left click for a dialog with patch name and comments
- added author and category fields to programs.
You can download Atlantis 0.9m here and an example skin here. Extract skins.zip into a your Data Folder/skins. Eg: My Documents\Atlantis\skins .
Time Pilot is the best single-player arcade game ever. My personal best is 386600 on the cocktail machine at work. I’ve seen Will Ho score 329000 and Rich Orth get over 263000. And that thing only has a 4-way stick.
Atlantis Financials
by Jeremy on May 6th, 2009
In the last year, 4 people have tried to donate money to encourage Atlantis development.
Brian Velenchenko, 坂原 洋人,and Steve Faulkner have all tried to give me money, but due to my own internet incompetence, the transactions were incomplete. I do appreciate the gesture- until this morning I thought no one had bothered to press that little yellow button. You guys rock.
So that makes Oliver Thomas the first official Atlantis donor. I’ve spent his money on beer, which will help fuel the finishing touches on some long overdue GUI refactoring.
The next release is looking awesome. I don’t want to spoil it, but I think you are going to like it.
And thanks to my friend Nigel for that sweet photo of me popping an egyptian tindie up at Seymour last month. Rad times.
Atlantis VSTi beta 0.9l
by Jeremy on April 24th, 2009
I had a pretty epic skateboard wreck last night, so here I am stuck on the couch dorking out on a beautiful sunny day while I heal up. I mean seriously dorking out, not the normal sickday good times. I set up a new SVN repository, and got the tablet compiling Atlantis. Tyler helped me get my write access back so I could update the site. Thanks Ty!
Last weekend I started cleaning up some GUI code in Atlantis to prepare for the next major upgrades. While I was at it, I made some pretty nice improvements:
- Waveform windows don’t scroll. This makes it much easier to see what is going on.
- Moved the shaper so it is not sandwiched between two filters.
- Made the routing diagrams show how f3 feeds back into the delay.
- Made the envelope rulers look better.
- Added current position needles to the LFOs and envelopes.
- Made everything look a bit nicer.
- Optimized the whole thing so that it updates the graphics much faster.
So now that I can upload things again, I have posted a new Atlantis for you. You can grab it here.
Patch management upgrades are still coming, I promise…
Atlantis VSTi beta 0.9k
by Jeremy on April 16th, 2009
Wow, it’s been a long time since I have posted a new version of Altantis. It’s slow going- I fight computers all day in the videogame factory, there’s little desire to do more of that when I get home.
There’s still so much I want to do with Atlantis for 1.0:
Complex envelopes on the oscillators are too gimmicky to be practical. I want to bring the oscillator envelopes back to the oldschool adsr days- they are easier to automate, especially in modern hosts. No one really needs native complex envelopes, that sort of thing is what host automation is for. Leave a comment here if I am wrong, because they will be changing in future versions if you don’t speak up. I may keep the modulator envelopes as is, let me know how you feel about that too.
The patch management is horrible, we’ve wanted to fix that for years, and even had an elegant online solution in the works at one point. A few people have pointed at various plugins that do it well. We had our own ideas about ways to do it here, but never got to 100%. This is an area of the program that needs serious thought. Does anyone use program changes any more? I may get rid of that whole system again as it just makes it complicated and annoying for both the user and the programmer. Let me know if you care.
Anyway, enough questions. Here’s your treat: A new, stabler Atlantis. No new features, just more solid: Atlantis VSTi beta 0.9k
where am i?
by Jeremy on October 15th, 2008
I took the summer off and had a lot of fun outside. I posted some photographs that I have taken of my adventures.
I’m no longer in full hedonist mode, I’ve decided to work with United Front Games. By skateboard it takes 16 minutes to get there, longer if the number of pedestrian collisions is above normal.
I also published some code under the GPL. I donated the SID filter from Atlantis to Jan-Marco Edelmann for use in his Blitz synthesizer for Psycle. He’s refactored it and made it more readable- at the cost of comments, a fixed samplerate and a per-sample switch statement implentation. It’s still a very simple algorithm, runs fast and has a great tone. Now every synthesizer on the planet will have my sound. I think that means I win.
Atlantis VSTi beta 0.9j
by Jeremy on June 30th, 2008
It looks like I missed something in the Atlantis 0.9g release. The pan shaper was not included. So- here it is.
I got a tablet laptop recently, and I have to say, Atlantis is a treat with a stylus. And it even works in Vista. Goodbye mouse!
You can download Atlantis 0.9j here and read the manual at http://jeremyevers.com/atlantis
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