Skull Head World is available on Google Play!
by Jeremy on May 14th, 2022
Skull Head World is now available on Google Play!
Check it out! It runs great on Android!
https://play.google.com/store/apps/details?id=com.negspect.skullheadworld
You can also join the discord conversation.
Skull Head World is available on Steam!
by Jeremy on August 7th, 2020
Skull Head World is now available on Steam!
Skull Head World is the game I have been working on for the last few years, and it’s finally available! It features procedural animation, realtime synthesized audio, music that is generated based on gameplay, hardcore topdown bullet hell melee brawler action and lots and lots of skulls.
https://store.steampowered.com/app/1191690/Skull_Head_World/
Atlantis 0.9q!
by Jeremy on December 10th, 2018
Surprise! 2018 is almost over and Atlantis 0.9q has been released to the public!
This version fixes some bugs with combiners and lfo 2, mostly regarding midi CC control.
Hani at United Deviations Music found the ancient bugs, and helped me test the fixes. PSA is a nice song he made with Atlantis.
skullheadworld
by Jeremy on December 5th, 2018
ok, so i am exceptionally bad at keeping this site up to date. but i have some news… skullheadworld is nearing completion (although it’s site is also exceptionally out of date…).
skullheadworld has a secret feature, all of the audio is improvised and synthesized realtime in my new skullhead synth. the synth itself has been ported to vst. it’s a 48 channel single-oscilator synth designed for speed. it is nowhere near as deep as atlantis, but it can still make some neat sounds…
no clipper and led
by Jeremy on November 18th, 2011
the wiring is almost done. holy shit mode is loud.
jeremy evers and the bad ideas – no clipper and led by jeremy.evers
fuzzzzz
by Jeremy on November 16th, 2011
if you ever do this, i suggest several colours of wire.
i’ll tell you how it works later. here’s a sloppy sample of what it sounds like today:
jeremy evers and the bad ideas – muff happiness by jeremy.evers
music update
by Jeremy on October 23rd, 2011
It was brought to my attention that the music page was more than 3 years old. So, I moved it.
I made a new music page that links to some of the sounds I have been making lately. I’ve got a bunch of bad ideas that need to be shared…
Booby Trap has a show on the Friday, October 28 at the Princeton Pub in Vancouver. We’re going to play a bunch of songs from Rocky Horror. It’s gonna be silly.
xi2bmk2
by Jeremy on October 18th, 2011
Wow, I sure was wrong in my last post.
It’s cold outside now, and no snow yet… So, I have no excuses. Here’s a little tool that I cooked up to share with old-school fast tracker 2 heads that play with beatmaker 2.
xi2bmk2 will rip through your dusty old .xi instrument collection, and convert it to a shiny new .bmk2 and .wav collection.
Some notes:
- xi2bmk2 will operate recursively on an input directory that you specify. The first folders that it encounters will become the category names in the .bmk2 file.
- You can use the .wavs for whatever you like, but the tuning information, key maps, and loop points are all stored in the .bmk2 xml.
- Since fast tracker‘s envelopes were so radical, they are not converted to the standard ADSR that beatmaker 2 uses.
- Stereo pair instruments (identified by two files, *L.xi and *R.xi, in the same folder, with matching keymaps and samples) will be magically welded back together into a single stereo instrument.
You can download it here.
Enjoy!
end of snow
by Jeremy on May 12th, 2011
I haven’t updated the site in a while. There are so very many things I want to do to the internet, but so little time… Luckily, snowboard season is pretty much done, which should give me back some weekends.
I’ve been playing a lot of shows with Booby Trap lately. Check out our site, there’s always free audio there. We are playing the Sky High Blues Festival this summer, which will be a riot, I am sure!
Where am i?
by Jeremy on October 15th, 2008
I took the summer off and had a lot of fun outside. I posted some photographs that I have taken of my adventures.
I’m no longer in full hedonist mode, I’ve decided to work with United Front Games. By skateboard it takes 26 minutes to get there, longer if the number of pedestrian collisions is above normal.
I also published some code under the GPL. I donated the SID filter from Atlantis to Jan-Marco Edelmann for use in his Blitz synthesizer for Psycle. He’s refactored it and made it more readable- at the cost of comments, a fixed samplerate and a per-sample switch statement implentation. It’s still a very simple algorithm, runs fast and has a great tone. Now every synthesizer on the planet will have my sound. I think that means I win.
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