Jeremy Evers

Portfolio

by Jeremy on December 12th, 2016

Work & Things

resume in pdf format

United Front Games
Vancouver, British Columbia, Canada
2008-2016
Programmer

Smash + Grab
PC, PS4, XBOX One
Programmer, C++, C#

smash + grab
smash + grab
smash + grab
smash + grab
smash + grab

Halo Master Chief Collection
XBOX One
Programmer, C++

halo master chief collection
halo master chief collection
halo master chief collection
halo master chief collection
halo master chief collection

Tomb Raider Definitive Edition
XBOX One
Programmer, C++

tomb raider definitive edition
tomb raider definitive edition
tomb raider definitive edition
tomb raider definitive edition
tomb raider definitive edition

Little Big Planet Karting
PS3
Programmer, C++

little big planet karting
little big planet karting
little big planet karting
little big planet karting
little big planet karting

Mod Nation Racers
PS3
Programmer, C++

modnation racersmodnation racersmodnation racersmodnation racersmodnation racers

Backbone Entertainment
Vancouver, British Columbia, Canada
2006-2008
Senior Engineer

Monster Lab
Wii, DS, PS2
Senior Engineer, C++

moster labmoster lab

Netsweeper
Guelph, Ontario, Canada
2005-2006
Senior Developer

Netsweeper Client Filter
Windows XP, 2000, 98, CE
Senior Developer, C++

netsweeper

Netsweeper Desktop Communicator

Windows XP, 2000, 98
Maintenance Programmer, Actionscript

Freelance Contractor
2003-2005
Software Developer

Spud Butt
Flash
Lead Programmer, Actionscript

Count It!
Flash
Lead Programmer, Actionscript

2BX
Video
Graphics & Visual Effects

Cinefile Video Roundupper

PC
Lead Programmer, C++

Cavebarn Studios
Toronto, Ontario, Canada
2000-2003
Lead Programmer

Black Rodeo
Gameboy Advance

Lead Programmer & Engine Designer, C/C++

Battlebots
Gameboy Advance
Debugging, Multi-player Support, C

Urban Yeti
Gameboy Advance
Lead Programmer & Engine Designer, C/C++

Tom and Jerry: The Magic Ring
Gameboy Advance
Lead Programmer & Engine Designer, C/C++

Ultima Demo
Gameboy Color
Programmer, z80 Assembly

Curious George
Gameboy Color
Programmer, z80 Assembly

RUNANDGUN! Inc.
Chicago, Illinois, USA
1996-2000
Lead Programmer

Animorphs

Gameboy Color
Programmer, z80 Assembly

Fatass Music Production System
Gameboy Color
Lead Programmer & Designer, z80 Assembly

Wicked Surfing
Gameboy Color

Lead Programmer & Engine Designer, z80 Assembly

Taboo!/Sasquatch Engine
PC
Lead Programmer & Engine Designer, C++

Wild Ride
PC

Lead Programmer & Engine Designer, C++

Independent and Contract Work
Negspect, Inc. 2003-present
President/Senior Developer/Engineer

Atlantis
VST and VSTi
Designer and Lead Programmer, C++

atlantis

xi2bmk2
Sample Library Conversion Tool
PC
Programmer, C++

Psycle
PC
Programmer, C++
Source code

Columns Clone
J2ME Phones
Designer and Programmer, J2ME

Jeremy’s File Deleter v2
Winamp
Designer and Programmer, C++

FM Laboratory
Psycle
Designer and Programmer, C++

Pulse width and waveform modulation synthesizers

Buzz
Designer and Programmer, C++

buzz

Pongfolio
Web
Designer and Programmer, Javascript/CSS

pongfolio

Buggun
PC
Designer and Programmer, C++


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