Jeremy Evers

Atlantis

by Jeremy on May 18th, 2007

I fucked up the delay when optimzing Atlantis 0.9c.  That’s no good at all.

I’ve put together a new version that fixes that problem, and also makes some of the UI elements more visible.

Thanks to everyone that reported the problem, I appreciate the feedback.

You can download it here and read the manual at http://jeremyevers.com/atlantis


Filed under: Downloads
15 Comments

Atlantis

by Jeremy on May 7th, 2007

The intel test reports have come back positive.  That’s a good thing.  I am pleased to announce a new release of Atlantis.

What’s new?

You can download it here and read the manual at http://jeremyevers.com/atlantis

Enjoy!


Filed under: Downloads
5 Comments

Buggun

by Jeremy on May 7th, 2007

 I was tracking down material for my portfolio, and came across the Buggun design.

Buggun is a playable demo of the main mechanic for a puzzle game concept I had one day in my hammock.

You can download it here and see the design documents at  http://jeremyevers.com/buggun


Filed under: Links
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Music

by Jeremy on May 5th, 2007

gogglesI have put the music section online…

Lots of mp3s and goodies for you to disturb and annoy your friends and neighbors with.

Mad props to Tyler for hooking me up with all the storage and bandwidth.

Enjoy!


Filed under: Links
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Anti-denormal

by Jeremy on May 1st, 2007

atlantisI’ve spent a few hours replacing Atlantis‘ lax anti-denormal code for you poor poor intel users.   I’m about 1/3 of the way through the filter algorithms.  I’ve been optimizing them as I go so everything should be even easier on good cpus, too. 

I sent off a build to a poor poor intel user for testing, and if it goes well, I will carry on.

I also added a table of contents to the Atlantis manual the other day, and cleaned it up a little. 

Shandar won the Atlantis ePiano challenge, and as promised, will be rewarded with the respect of his peers.


Filed under: Links
4 Comments